Abstract:
With the use of real-time gaming engines, LED wall stages, motion capture, and camera tracking,
virtual production (VP) has become a significant shift in the global cinema and animation industries.
VP enables real-time visualization and quick creative decision-making, in contrast to typical
animation pipelines that follow a linear sequence of pre-production, modeling, rigging, animation,
lighting, rendering, and compositing. This study compares the advantages, disadvantages, processes,
and industrial uses of both pipelines.
Traditional animation pipelines are still necessary for fine artistic control, stylistic storytelling, and
frame-by-frame accuracy, even while virtual production greatly increases speed, flexibility, and on-
set cooperation. The study concludes that, rather than replacing conventional workflows, future
production will evolve into a hybrid model combining both VP and traditional processes for optimal
creative and technical advantage.